trigger
Description
Outputs any input received in order from right to left and formatted according to the object-argument specified.
Examples
Discussion
trigger can also be instantiated with the simple name of "t".
Arguments
formats [symbol]
The number of arguments determines the number of outlets. Each outlet sends out either int, float,
, list, or symbol, as identified by symbol arguments (i, f, b, l, or s). If there are no arguments, there are two outlets, both of which send an int.constant [anything]
When an int, float, or symbol is specified, the value is output as a constant.
Attributes
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
int
Arguments
float
Arguments
list
Arguments
anything
Arguments
Output
bang
Anything received in the inlet will be converted to
before being sent out a outlet.float
A number received in the inlet is sent out each outlet, in order from right to left. The number will be converted to int, float, list, symbol, or
before being sent out, depending on the argument that corresponds to each outlet. A symbol, list, or received in the inlet will be converted to integer by an outlet, and to float by an argument.int
A number received in the inlet is sent out each outlet, in order from right to left. The number will be converted to int, float, list, symbol, or
before being sent out, depending on the argument that corresponds to each outlet. A symbol, list, or received in the inlet will be converted to integer by an outlet, and to float by an argument.list
A list received in the inlet will be sent out unchanged by an
outlet. Anything else will be converted to the single-item list before being sent out.symbol
A symbol received in the inlet will be sent out unchanged by an print, which valiantly prints the empty message in the Max Console. Other objects will either ignore this null symbol or print an error message in the Max Console.
outlet. Anything else will be converted to the null symbol before being sent out. Note: The only object that recognizes this null symbol isSee Also
Name | Description |
---|---|
JavaScript Usage | JavaScript Usage |
bangbang | Output a bang from many outlets |
jstrigger | Execute Javascript instructions sequentially |
message | Send any message |
Max Basic Tutorial 5: Message Order and Debugging | Max Basic Tutorial 5: Message Order and Debugging |
Max Basic Tutorial 6: Simple Math in Max | Max Basic Tutorial 6: Simple Math in Max |