The Buffer Object
The Buffer object in JavaScript is a companion to the buffer~ object you instantiate in Max patchers, and provides the ability to access samples and metadata for the buffer~ object with the associated name.
Buffer Constructor
var buf = new Buffer("name")
The name is required at the time the object is created.
The following methods relate to the functionality from the Max buffer~, info~, peak~, and poke~, objects. Please see the references for those objects for details.
Buffer Methods
channelcount
Return the number of channels in the buffer~ object.
framecount
Return the number of frames (samples in a single channel) in the buffer~ object.
freepeer
Frees the buffer~ data from the native c peer, which is not considered by the JavaScript garbage collector, and may consume lots of memory until the garbage collector decides to run based on JS allocated memory. Once called, the buffer~ object is not available for any other use.
length
Return the length of the buffer~ object in milliseconds.
peek
Arguments
frame [int]
count [int]
Return an array with
samples from (1-based counting) starting at (zero-based counting).poke
Arguments
frame [int]
samples [float/array]
Write into the buffer~ object at (1-based counting) and (0-based counting). Samples may be a single sample value or an array of sample values. It is computationally more efficient to use an array).
send
Arguments
arguments [anything]
Send a message to the associated buffer~ object. Can send any message that buffer~ understands.
Examples
Example code can be found in the "js" tab of the buffer~ help patcher.
See Also
Name | Description |
---|---|
JavaScript Usage | JavaScript Usage |