Configure parameters for standalone applications
The standalone object lets you set options for creating a standalone application from a Max patch, and is used in conjunction with the item found in the menu. You should only have one standalone object in your top-level patch.
Controls the initial setting of All Windows Active when the standalone is launched.
The unique identifier string provided to the OS for your application bundle, e.g. "com.mycompany.myappname".
When selected, this option renders it impossible to close the top-level patcher in the standalone you build.
Enables Max's CEF support for the jweb object in the standalone. Disable to reduce standalone size.
Enables Max's file database support in the standalone.
When a patch is opened, the action of the loadbang object can be disabled if you hold down the Command and Shift keys (Macintosh) or Control and Shift keys (Windows). When checked, this option will make your standalone always perform loadbang actions regardless of the state of the keyboard.
Controls the initial setting of Overdrive when the standalone is launched.
Save default settings for a standalone application to a custom Preference folder who's name is specified by a symbol. When the standalone is opened, it will save the standalone's preferences to a folder located at ~/Library/Application Support/[preffilename] (Mac) or C:\Users\[Your username]\AppData\Roaming\[preffilename] (Windows). If this is not set, standalone preferences will default to using the Max 7 Preferences folder.
When checked, Max will use the search path to look for files that are not included in the collective inside your standalone. The primary reason to disable searching for missing files is to test your standalone to see if it includes all the necessary files to work if you move it to another machine.
Status window flag
When checked, the standalone will create a search path consisting of all subfolders of the folder containing the application. Leaving this option unchecked is primarily of interest to Mac users, who might wish to put their standalone into the Applications folder, but avoid the startup cost of adding all the subfolders of the Applications folder to the search path. On Windows, the application is inside its own folder, so there usually are an insignificant number of subfolders to worry about.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
Sets the color for the object's text in RGBA format.
0 = 'left'
1 = 'center'
2 = 'right'