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count~

Count samples elapsed

Description

Use the count~ object count samples elapsed and thus drive processes tightly synchronized to the sample rate. It outputs a signal increasing by 1 for each sample elapsed. It can be set to loop, and can be used to drive objects such as index~ with sample accuracy.

Examples

Send out a running count of the passing samples, beginning at a given point

Arguments

initial-value [int]

Optional
Unitssamples

Counter initial value

count-limit [int]

Optional
Unitssamples

Set a count limit for a looping counter, or 0 for no count limit. Note that the limit value is never reached.

enable [int]

Optional

Specify whether the count~ object is off (0) or on (1) initially.

autoreset-state [int]

Optional

When enabled, the internal counter is reset to the initial value whenever audio is turned on (see the autoreset message).

Attributes

autoreset [int]

Reset the counter to the initial value when audio turns on

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Reset to initial and begin counting

int

Arguments

initial-value [int]
Set initial value, reset, and begin counting

  (inlet1)

Arguments

count-limit [int]
Set limit value. A value of 0 eliminates the counter limit.

float

Arguments

initial-value/count-limit [float]
Left inlet: Set initial value without reset

Right inlet: Set limit value without reset

list

Arguments

initial-value [int]
count-limit [int]
enable [int]
autoreset-state [int]
Set initial, limit, enable and autoreset state

min

Arguments

initial-count [int]
Set initial value without reset

set

Arguments

initial-count [int]
Set initial value without reset

signal

Enable counting with non-zero signal

stop

Reset to initial value

Output

signal

When the audio is first turned on, count~ always sends out its current initial value. When a bang or int is received, the count begins increasing from the current initial value.

See Also

Name Description
index~ Read from a buffer~ with no interpolation
mstosamps~ Convert milliseconds to samples
sampstoms~ Convert time from samples to milliseconds
+=~ Signal accumulator
counter Keep count based on bang messages
MSP Sampling Tutorial 1: Recording and Playback MSP Sampling Tutorial 1: Recording and Playback