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jit.poke~ Reference

Write an audio signal into a matrix

jit.poke~

Description

jit.poke~ writes the value specified by the leftmost signal input into one plane of a matrix cell at the position specified by the signal inputs (following the leftmost input). The object arguments are [matrix_name] [dim_inputcount] [plane] .

Examples

Arguments

matrix_name []

The name of the matrix to access (default = none)

dim_inputcount []

The number of dimensions in the matrix (default = 2)

plane []

The plane in a cell whose value is replaced by leftmost input (default = 0)

Attributes

matrix_name [symbol]

The name of the matrix to access (default = none)

normalize [int]

Normalized input coordinates flag (default = 0)

plane [int]

The plane in a cell whose value is replaced by leftmost input (default = 0)

Common Box Attributes

Messages

signal

In left inlet: Signal values arriving in this inlet will be stored at the dimensional locations specified by the signal inputs to the remaining inlets of the jit.poke~ object. The number of dimensional inlets will vary, depending on the value of the [dim_inputcount] argument.

In other inlets: Signal values arriving in this inlet specify the dimensional location of the data to be stored for the plane specified. A signal inlet is provided for each dimension specified by the [dim_inputcount] attribute (i.e., jit.poke~ bigcube 3 has 4 inlets -- one for input data, and one for each of the 3 dimensions of the matrix).

See Also

Name Description
Working with Video in Jitter Working with Video in Jitter
jit.peek~
peek~
poke~
jit.buffer~
Tutorial 27: Using MSP Audio in a Jitter Matrix Tutorial 27: Using MSP Audio in a Jitter Matrix