Description
Represents audio in a buffer~ object. jit.buffer~ responds to all the same messages as buffer~.
matrix with time across dim[0]. Multi-channel audio uses a separate plane for each channel. The object arguments are the same as those for theExamples
Arguments
buffer_name []
The name of the buffer~ to access
filename []
Optional filename to read
length []
Optional length in milliseconds
channels []
Optional number of channels (default=1)
Attributes
inputfirst [int]
An input matrix will be written to the buffer~ starting at this frame
inputstart [float]
An input matrix will be written to the buffer~ starting at this position in milliseconds
outputfirst [int]
Frame at which to start collecting data from the buffer~ for an output matrix
outputlast [int]
Frame at which to finish collecting data from the buffer~ for an output matrix
outputlength [float]
The length in milliseconds of the output matrix collected from the buffer~
outputstart [float]
The position in milliseconds to start collecting data from the buffer~ for an output matrix
vizchecktime [int]
How often in milliseconds the visualization engine should check the status of the buffer~ and re-render the cache if necessary (default=250)
vizfirst [int]
Frame at which to start render of the visualization output matrix
vizheight [int]
The height of the visualization output matrix (default=160)
vizmode [int]
A value of 1 turns on opaque rendering mode. A value of 2 turns on statistical rendering mode, which has greater detail but is more expensive to render. A value of 0 turns off visualization and all background processing of cached speedup data. (default=0)
vizlast [int]
Frame at which to end render of the visualization output matrix
vizlength [float]
The length in milliseconds to render for the visualization output matrix
vizmemoryratio [float]
Specifies the size of the data cache used to speed up rendering of the visualization matrix as a fraction of the data size of the buffer~ (default=0.5)
vizstart [float]
The position in milliseconds to start the render of the visualization output matrix
vizwidth [int]
The width of the visualization output matrix (default=320)
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
anything
(mouse)
getframes
getlength
output
viz
See Also
Name | Description |
---|---|
Working with Video in Jitter | Working with Video in Jitter |
jit.catch~ | Transform signal data into matrices |
jit.graph | Perform floating-point data visualization |
jit.peek~ | Read matrix data as an audio signal |
jit.poke~ | Write an audio signal into a matrix |
jit.release~ | Transforms matrix data into signals |
peek~ | Read and write sample values |
poke~ | Write sample values to a buffer by index |
Tutorial 48: Frames of MSP signals | Tutorial 48: Frames of MSP signals |