lookup~
Description
lookup~ allows you to use a table of samples (buffer~ object) to do waveshaping on a signal, in which the Y values of an input signal are used as X values to look up new signal values. Input values of -1 to +1 are mapped to table values between 0 (or the specified sample offset) and the size of the table.
Examples

Arguments
buffer-name [symbol]
Names the buffer~ object whose sample memory is used by lookup~ for table lookup.
sample-offset [int]
After the buffer~ name, you may specify the sample offset in the sample memory of the buffer~ used for a signal value of -1. The default offset is 0. The offset value is followed by an optional table size that defaults to 512. Note that the actual lookup~ table size is equal to the table size (set using the second argument) minus the offset (set using first argument), so raising the offset value will decrease the table size. The lookup~ object always uses the first channel in a multi-channel buffer~. The
Attributes
Common Box Attributes
Messages
int
Arguments
table-size [int]
float
Arguments
table-size [int]
(mouse)
set
Arguments
signal
In middle inlet: Sets the offset into the sample memory of a buffer~ used to map samples coming in the left inlet. The sample at the specified offset corresponds to an input value of -1.
In right inlet: Sets the number of samples in a buffer~ used for the table. Samples coming in the left inlet between -1 and 1 will be mapped by amplitude to the specified range of samples. The default value is 512. lookup~ changes the table size before it computes each vector but not within a vector. It uses the first sample in a signal vector coming in the right inlet as the table size.
Output
signal
Each sample in the incoming signal within the range -1 to 1 is mapped to a corresponding position in the current table size number of samples of the named buffer~ object, and the stored value is sent out.
See Also
Name | Description |
---|---|
buffer~ | |
peek~ | |
Sampling Tutorial 5: Waveshaping | Sampling Tutorial 5: Waveshaping |