bgcolor [4 floats]7.0.0
color [4 floats]7.0.0
disabledcolor [4 floats]7.0.0
hideloop [int] (default: 0)
Hide loop control
hiderwff [int] (default: 0)
Hide the rewind/forward controls
refreshrate [float] (default: 30.)
Refresh Rate (fps)
selectioncolor [4 floats]7.0.0
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
Sets the color for the object's text in RGBA format.
0 = 'left'
1 = 'center'
2 = 'right'
Note: the palindrome mode of playback does not work with the sfplay~ object.
Out left outlet: Once the playbar and a movie object are linked, the playbar controls the QuickTime movie. playbar only supports being connected to one movie object at a time. The connection must be made with a patch cord; it cannot take place via a send- receive pair.
Out right outlet: Each command processed by playbar is sent by number out its right outlet. A directory of command numbers and their meaning can be found in the QuickTime Standard Movie Play Controller documentation. By properly interpreting these commands, you can potentially use playbar for other purposes besides movie control. However, the "thumb" in the controller has no range until an associated QuickTime movie with a non-zero duration is linked to the playbar.
|jit.movie||Play a QuickTime movie|
|movie||Play a QuickTime movie in a window|