Description
Stores a collection of timed or untimed "cues" in the form of messages which can be sent either out its outlet or remotely to various receive objects in your patch.
Examples
Discussion
If you double-click on the object it opens up a text editor where you can enter or edit the qlist object's cue-list. Each line of the cue-list is a message ending in a semicolon. Lines do not need to be numbered or indexed (as with the coll object), but there are a few idiosyncrasies which need to be discussed here.
There are three different message formats for lines in a cue-list: lines which contain only numerical values (i.e an , or ), lines which begin with a (i.e. message name and arguments), and lines beginning with a numerical value (or of numerical values) and subsequently having a (message name) with arguments. These three types of lines are treated differently by qlist. Lines containing only numerical values are sent out the qlist object's left outlet, and lines beginning with a symbol are sent remotely to a receive object named with that symbol. (Note that this is similar to remotely sending messages from a message box - contents before the first semicolon are sent out the outlet, and messages after each semicolon are sent remotely to named receive objects.) Lines which begin with a numerical value (or values) but have a message and arguments after the number(s), are treated as two separate lines - the first part (all numerical) is sent out the left outlet, and the second (message) part is remotely sent to a receive object.
When qlist receives a command (such as the message) to output data, it will send all lines beginning with symbols to the corresponding receive objects, and stop after it has output the numerical contents of a line beginning with a number. The qlist object also has an internal timer which it uses for automatic sequencing. Sending a message to a qlist will cause it to play the entire contents of the cue-list. When a line begins with a number, qlist will use that number as a delay time in milliseconds before it continues outputting or sending the remaining cues.
The qlist objects saves its cue-list with the patcher.
Arguments
None.
Attributes
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
to qlist triggers automatic-playback of the entire cue list. It begins sending messages from the first line, until a line begins with a number, at which pointappend
Arguments
clear
(mouse)
fwd
Arguments
insert
Arguments
next
Arguments
open
set
Arguments
stop
read
Arguments
rewind
Arguments
tempo
Arguments
wclose
write
Arguments
Output
bang
Out middle outlet. A
is sent when a cue list has reached the end, and there are no more lines to send or output.bang
Out right outlet. A
is sent when a file has been read successfully from disk.int
Out left outlet. The qlist object outputs a numerical value or list of numerical values when a line in the cue list begins with a number. Output is usually in response to a or message, but can also be a result of the object's internal timer, when the entire list of cues is being played as the result of a message.
list
Out left outlet. The qlist object outputs a numerical value or list of numerical values when a line in the cue list begins with a number. Output is usually in response to a or message, but can also be a result of the object's internal timer, when the entire list of cues is being played as the result of a message.
See Also
Name | Description |
---|---|
coll | Store and edit a collection of data |
text | Format messages as a text file |