frameaccum~ Reference

Compute "running phase" of successive phase deviation frames

frameaccum~

Description

frameaccum~ computes a running phase by keeping a sum of the values in each position of its incoming signal vectors. When used inside a pfft~ object, it can keep a running phase of the FFT because the FFT size is equal to the signal vector size.

Examples

frameaccum~ computes the running phase between frames of spectral data

Arguments

phasewrap-flag (0 or nonzero) [int]

Optional

A non-zero integer argument will cause the accumulated values to be wrapped between -π and π. This optional feature is to reduce roundoff error when using frameaccum~ to accumulate phase values. When the argument is set to one. frameaccum~ object performs a phase warping (like the phasewrap~ object). It is more efficient to use the non-zero argument than to use a combination of frameaccum~ and phasewrap~ objects.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile [symbol]

JS Painter File

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

clear8.3.0

Clears all of the frameaccum~ object's internal buffers.

signal

The input to be accumulated.

Output

signal

For each signal vector, the first sample of its output will be the sum of all of the first samples in each signal vector it has received, the second sample of its output will be the sum of all the second samples in each signal vector, and so on.

See Also

Name Description
Spectral Processing Spectral Processing
framedelta~ Compute phase deviation between successive FFT frames
MSP Analysis Tutorial 4: Signal Processing with pfft~ MSP Analysis Tutorial 4: Signal Processing with pfft~