in~
Description
Use the in~ object inside a patcher loaded by the poly~ object to create a patcher signal inlet.
Examples

Arguments
inlet-number [int]
Specifies the signal inlet number in a poly object. The first inlet is 1.
Attributes
attr_comment [symbol]
Comment to be displayed on poly object inlet mouseover
Common Box Attributes
Messages
comment
Arguments
signal
Output
signal
Each in~ object in a patcher loaded by the poly~ object appears as an inlet at the top of the poly~ object. Signals received at the first message inlet of the poly~ object are sent to the first in~ object (i.e., the in~ object) in the loaded patcher, and so on. The number of total inlets in a poly~ object is determined by whether there are a greater number of in~ or in objects in the loaded patch (e.g., if your loaded patcher has three in~ objects and only two in objects, the poly~ object will have three inlets, two of which will accept both signals and anything else, and a third inlet which only takes signal input).
See Also
Name | Description |
---|---|
Spectral Processing | Spectral Processing |
Sound Processing Techniques | Sound Processing Techniques |
Polyphony | Polyphony |
Max For Live | Max For Live |
in | |
out | |
out~ | |
poly~ | |
thispoly~ | |
MSP Polyphony Tutorial 1: Using the poly~ Object | MSP Polyphony Tutorial 1: Using the poly~ Object |