in~ Reference

Signal input for a patcher loaded by poly~

in~

Description

Use the in~ object inside a patcher loaded by the poly~ object to create a patcher signal inlet.

Examples

Signal inlets of the poly~ object correspond to the in~ objects inside the loaded patcher

Arguments

inlet-number [int]

Specifies the signal inlet number in a poly object. The first inlet is 1.

Attributes

attr_comment [symbol]

Comment to be displayed on poly object inlet mouseover

Common Box Attributes

Messages

comment

Arguments

inlet-description [list]
Sets a comment for display on poly object inlet mouseover

signal

Receives a signal sent to a loaded poly object.

Output

signal

Each in~ object in a patcher loaded by the poly~ object appears as an inlet at the top of the poly~ object. Signals received at the first message inlet of the poly~ object are sent to the first in~ object (i.e., the in~ 1 object) in the loaded patcher, and so on. The number of total inlets in a poly~ object is determined by whether there are a greater number of in~ or in objects in the loaded patch (e.g., if your loaded patcher has three in~ objects and only two in objects, the poly~ object will have three inlets, two of which will accept both signals and anything else, and a third inlet which only takes signal input).

See Also

Name Description
Spectral Processing Spectral Processing
Sound Processing Techniques Sound Processing Techniques
Polyphony Polyphony
Max For Live Max For Live
in
out
out~
poly~
thispoly~
MSP Polyphony Tutorial 1: Using the poly~ Object MSP Polyphony Tutorial 1: Using the poly~ Object