mc.out~ Reference

Signal outputs for a patcher loaded by poly~

mc.out~

Description

The mc.out~ object sends signals to multiple outlets of its poly~ object (or multiple channels within the output of mcs.poly~). The number of signal outlets is determined by the chans attribute.

Arguments

starting-outlet-number [int]

Specifies the starting signal outlet number in a poly~ object (default 1). If an argument of 2 is given, signal outlets will start with the second outlet and continue based on the number of output channels specified with the chans attribute.

Attributes

attr_comment [symbol]

Comment to be displayed on poly~ object outlet mouseover.

chans [int]

Sets the number of output channels (default 1). If an argument of 4 is given (@chans 4), four signal outlets will be created in the containing poly~ object.

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile [symbol]

JS Painter File

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text.

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

comment

Arguments

outlet-description [list]
Sets a comment for display on poly~ object outlet mouseover.

signal

Outputs signals to a loaded poly~ object. The number of signal outputs is determined by the chans attribute.

See Also

Name Description
in Message input for a patcher loaded by poly~ or pfft~
in~ Signal input for a patcher loaded by poly~
mc.in~ Signal inputs for a patcher loaded by poly~
out Message output for a patcher loaded by poly~ or pfft~
out~ Signal output for a patcher loaded by poly~
poly~ Manage polyphony/DSP for patchers
mc.poly~ Manage polyphony/DSP for patchers
mcs.poly~ Manage polyphony/DSP for patchers
thispoly~ Control poly~ voice allocation and muting
MSP Polyphony Tutorial 1: Using the poly~ Object MSP Polyphony Tutorial 1: Using the poly~ Object