The mc.dac~ ("digital-to-analog converter") object sends its signal inputs to audio hardware. Double-click on an mc.dac~ to open the Audio Status window to configure audio settings and hardware.
When mc.dac~ has no arguments, it sends all channels of its connected multichannel input to audio output channels starting at logical channel 1.
When mc.dac~ has channel number arguments, it sends channels of its connected multichannel input to the specified audio output channel(s). If there are more channels in the multichannel input than channel arguments, the additional channels of the input are ignored.
If a symbol is provided as the first argument to a mc.dac~ object, its output will be sent to the Max mixer. If mc.dac~ instances in a patcher hierarchy share the same name they will use the same mixer output.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
bold italic Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
Sets the justification for the object's text.
0 = 'left'
1 = 'center'
2 = 'right'
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
mc.dac~ produces no output internal to the application. Signals received in its inlets are sent to its assigned logical audio output channels. You can assign logical channels to device output channels in the I/O Mappings subwindow of the Audio Status window.
|mc.adc~||Multichannel audio input and on/off|
|dac~||Audio output and on/off|
|ezdac~||Audio output and on/off button|
|adstatus||Report and control audio driver settings|
|mc.ezadc~||Audio input and on/off button|
|mc.ezdac~||Audio output and on/off button|
|MSP: Audio Input and Output||MSP: Audio Input and Output|
|MSP Basics Tutorial 1: Test Tone||MSP Basics Tutorial 1: Test Tone|