Displays, inputs, and outputs integer numbers.
bgcolor [4 floats]
Sets the color for the number box object's displayed/unclicked background.
cantchange [int] (default: 0)
The word, followed by a zero or one, toggles the ability to disallow changes with the mouse or the computer keyboard. The default is 0 (mouse/keyboard output active).
format [int] (default: 0)
Sets characteristics of the appearance and behavior of the number box. The options are:
: (the default) Shows numbers in decimal form.
: Shows numbers in hexadecimal, useful for MIDI-related applications.
: Shows numbers in a format used by some hardware devices where each digit ranges from 1 to 8; 11 is 0 and 88 is 63.
: Shows numbers as ones and zeroes.
: Shows numbers according to their MIDI pitch value, with 60 displayed as C3.
: Same as MIDI Note Names except that 60 is displayed as C4.
With all display modes, numbers must be typed in the format in which they are displayed.
0 = 'Decimal (Integer)'
1 = 'Hex'
2 = 'Roland Octal'
3 = 'Binary'
4 = 'MIDI'
5 = 'MIDI (C4)'
6 = 'Decimal (Floating-Point)'
htricolor [4 floats]
maximum [atom] (default: <none>)
Sets the maximum value that can be displayed or sent out by the number box.
minimum [atom] (default: <none>)
Sets the minimum value that can be displayed or sent out by the number box.
mousefilter [int] (default: 0)7.2.0
Send Value on Mouse Up
numdecimalplaces [int] (default: 0)
Number of Decimal Places
outputonclick [int] (default: 0)
Toggles sending the current value when you click on the number box.
parameter_mappable [int] (default: 1)
When parameter_mappable is enabled, the object will be available for mapping to keyboard or MIDI input using the Mappings feature.
style [symbol] (default: )7.0.0
textcolor [4 floats]
triangle [int] (default: 1)
Toggles the drawing of a triangular arrow pointing to the number in the number box. The default is 1 (draw the triangle).
tricolor [4 floats]
triscale [float] (default: 1.)
Scales the size of the triangle drawn in the number box.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
Sets the justification for the object's text.
0 = 'left'
1 = 'center'
2 = 'right'
Sets the order of recall of this parameter. Lower numbers are recalled first. The order of recall of parameters with the same order number is undefined.
Parameter Mode Enable
Parameter Mode Enable (not available from Parameters window)
Link to Scripting Name
When checked, the Scripting Name is linked to the Long Name attribute.
The long name of the parameter. This name must be unique per patcher hierarchy.
Sets the short name for the object's visual display. The maximum length varies according to letter width, but is generally in a range of 5 to 7 characters.
Specifies the data type. The data types used in Max for Live are:
Enum (enumerated list)
Note: By convention, the Live application uses floating point numbers for its calculations; the native integer representation is limited to a range of 0-255 (similar to the char data type used in Jitter). When working with Live UI objects whose integer values are likely to be outside of the 0-255 range, the Type attribute should be set to Float, and the Unit Style attribute should be set to Int.
When used with an integer or floating point data type, this field is used to specify the minimum and maximum values of the parameter.
When used with an enumerated list (Enum) data type, this field contains a space-delimited list of the enumerated values (if list items contain a space or special characters, the name should be enclosed in double quotes).
Sets the Modulation Mode used by the Live application. The modulation modes are:
This parameter is only used with the Absolute modulation mode. It specifies defines the range of values used.
When checked (set to 1), the UI object can store an initialization value. The value is set using the Initial attribute (see below).
Sets the initial value to be stored and used when the Initial Enable attribute is checked.
Sets the unit style to be used when displaying values. The unit style values are: Int: displays integer values
Float: displays floating point values
Time: displays time values in milliseconds (ms)
Hertz: displays frequency values (Hz/kHz).
deciBel: displays loudness (dB)
Pan: displays Left and Right values
Semitones: displays steps (st)
MIDI: displays pitch corresponding to the MIDI note number
Custom: displays custom data type
Native: defaults to floating point values
Sets the units to be used with the 'Custom' unit style (see "Unit Style", above). Custom unit strings may be simple symbols (e.g. "Harmonic(s)"), in which case the parameter's value will be displayed in its 'Native' display mode, followed by the symbol (e.g. "12 Harmonic(s)" for an Int-typed parameter or "12.54 Harmonic(s)" for a Float-typed parameter). For additional control over the numerical component displayed, a sprintf-style string may be used (e.g. "%0.2f Bogon(s)", which would display a value such as ".87 Bogons").
When set to a value other than 1., the parameter's input and output values will be exponentially scaled according to the factor entered in this column.
The number of steps available between the minimum and maximum values of a parameter. For instance, if the parameter has a range from 0.-64., with Steps set to 4, the user can only set the parameter to 0, 21.33, 42.66 and 64.
For automatable parameters (Int, Float, Enum), 'Stored Only' disables automation, although parameter values are stored in presets. 'Hidden' causes the parameter's value to be ignored when storing and recalling data. Non-automatable parameters (Blob) are 'Stored Only' by default, and can be set to 'Hidden', if desired.
Update Limit (ms)
Speed limits values triggered by automation.
Defer Automation Output
Defers values triggered by automation.
In the float number box, dragging to the left of the decimal point changes the value in increments of 1. Dragging to the right of the decimal point changes the fractional part of the number in increments of 0.01.
When the active patcher window is locked, numbers can be entered into a number box by clicking on it with the mouse and typing in a number on the computer keyboard. Typing the Return or Enter keys on Macintosh or the Enter key on Windows, or clicking outside the number box, sends the number out the outlet. You can also click on the number box and use the up or down arrows on your keyboard to increase or decrease the number by one. Shift+arrow jumps by tens. For the float number box, alt/option+arrow jumps by tenths.
When the object has focus and the tab key is pressed, a bang will be sent out the right outlet.
The number displayed in the number box is sent out the outlet. Numbers received in the inlet or typed on the computer keyboard can exceed the limits of the number box, but the value that gets stored, displayed, and sent out will automatically be limited to the specified range.
|float||Store a decimal number|
|int||Store an integer value|
|Max Basic Tutorial 3: Numbers and Lists||Max Basic Tutorial 3: Numbers and Lists|