Receives and outputs messages from send objects sharing the same name. This allows you to send any kind of message between Patcher windows or within a window without using patch cords. A receive object can be instantiated with its short-form: the letter "r".
The order of reception by two or more receive objects is not deterministic.
The receive object's object action menu has two special entries on the bottom of the menu: Show others and Create send.
Show others will bring up a contextual menu showing all instances of other same-named send and receive objects. This is the same as using the method.
Create receive allows you to quickly create a same-named send object.
Note: Communication between Max for Live devices using send and receive is supported, but there may be some latency involved when sending data between devices.
Name the receive object. If there is no argument, receive has one inlet, and a name must be provided by a message before anything can be received. All receive objects that share the same name will receive data from any send objects that share their name.
If you want a named send / receive object in a Max for Live device to be unique to the device, use three dashes (--- ) to start the name of your send / receive destination (e.g. ).
When your patch is initialized, it will replace the three dashes with a unique-to-Live number (e.g. );
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
bold italic Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
Sets the justification for the object's text.
0 = 'left'
1 = 'center'
2 = 'right'
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
|Using Max with Hardware||Using Max with Hardware|
|Using Max with other applications||Using Max with other applications|
|Organizing Your Patch||Organizing Your Patch|
|float||Store a decimal number|
|forward||Send messages to specified receive objects|
|int||Store an integer value|
|message||Send any message|
|pattrforward||Send any message to a named object|
|pvar||Connect to a named object in a patcher|
|route||Select outlet based on input matching|
|send||Send messages without patch cords|
|value||Share data between other value objects|
|Max Basic Tutorial 16: Remote Messaging||Max Basic Tutorial 16: Remote Messaging|