receive Reference

Receive messages without patch cords



Receives and outputs messages from send objects sharing the same name. This allows you to send any kind of message between Patcher windows or within a window without using patch cords. A receive object can be instantiated with its short-form: the letter "r".


Virtual connections exist between all send and receive objects that share the same name


The order of reception by two or more receive objects is not deterministic.

The receive object's object action menu has two special entries on the bottom of the menu: Show others and Create send.
Show others will bring up a contextual menu showing all instances of other same-named send and receive objects. This is the same as using the (mouse) method.
Create receive allows you to quickly create a same-named send object.

Note: Communication between Max for Live devices using send and receive is supported, but there may be some latency involved when sending data between devices.


name [symbol]


Name the receive object. If there is no argument, receive has one inlet, and a name must be provided by a set message before anything can be received. All receive objects that share the same name will receive data from any send objects that share their name.

If you want a named send / receive object in a Max for Live device to be unique to the device, use three dashes (--- ) to start the name of your send / receive destination (e.g. s ---filtercutoff).

When your patch is initialized, it will replace the three dashes with a unique-to-Live number (e.g. s 024filtercutoff);


Common Box Attributes



Double-clicking on a receive object looks for and opens a loaded patcher window containing a send object with the same name. Repeatedly double-clicking on the receive object looks for and opens more such windows.



name [symbol]
The word set, followed by a symbol, provides a name for receive, as if that name had been typed in as an argument.



Any message received in the inlet of any send or forward object with the same name, or sent explicitly from an int, float, grab, or message box, is passed out the outlet of receive, even if the sending object is in a different loaded patch.

See Also

Name Description
Using Max with Hardware Using Max with Hardware
Using Max with other applications Using Max with other applications
Organizing Your Patch Organizing Your Patch
Max Basic Tutorial 16: Remote Messaging Max Basic Tutorial 16: Remote Messaging