send will transmit given messages to receive objects which are named by the same argument and will allow you to send any kind of message between Patcher windows or within a window without using patch cords. A send object can be instantiated simply by typing into an object box the short-form letter "s".
The order of reception by two or more receive objects is not deterministic.
The send object's object action menu has two special entries on the bottom of the menu: Show others and Create receive.
Show others will bring up a contextual menu showing all instances of other same-named send and receive objects. This is the same as using the method.
Create receive allows you to quickly create a same-named receive object.
Note: Communication between Max for Live devices using send and receive is supported, but there may be some latency involved when sending data between devices.
Name the send object. All send objects that share the same name will send data to any receive objects that share their name.
If you want a named send / receive object in a Max for Live device to be unique to the device, use three dashes (--- ) to start the name of your send / receive destination (e.g. ).
When your patch is initialized, it will replace the three dashes with a unique-to-Live number (e.g. );
Common Box Attributes
|Working with Video in Jitter||Working with Video in Jitter|
|Using Max with Hardware||Using Max with Hardware|
|Using Max with other applications||Using Max with other applications|
|Organizing Your Patch||Organizing Your Patch|
|Max Basic Tutorial 16: Remote Messaging||Max Basic Tutorial 16: Remote Messaging|