Receives and outputs messages from send objects sharing the same name. This allows you to send any kind of message between Patcher windows or within a window without using patch cords. A receive object can be instantiated with its short-form: the letter "r".
The order of reception by two or more receive objects is not deterministic.
The receive object's object action menu has two special entries on the bottom of the menu: Show others and Create send.
Show others will bring up a contextual menu showing all instances of other same-named send and receive objects. This is the same as using the method.
Create receive allows you to quickly create a same-named send object.
Note: Communication between Max for Live devices using send and receive is supported, but there may be some latency involved when sending data between devices.
Name the receive object. If there is no argument, receive has one inlet, and a name must be provided by a message before anything can be received. All receive objects that share the same name will receive data from any send objects that share their name.
If you want a named send / receive object in a Max for Live device to be unique to the device, use three dashes (--- ) to start the name of your send / receive destination (e.g. ).
When your patch is initialized, it will replace the three dashes with a unique-to-Live number (e.g. );
Common Box Attributes
|Using Max with Hardware||Using Max with Hardware|
|Using Max with other applications||Using Max with other applications|
|Organizing Your Patch||Organizing Your Patch|
|Max Basic Tutorial 16: Remote Messaging||Max Basic Tutorial 16: Remote Messaging|