sash~
Description
The sash~ object performs sample-and-hold operations on an input signal but unlike the sah~ includes a buffer (the extra "s" in sash~ is for "storage") that can holds samples of the input. Sample capture and sample output are triggered independently of each other, and sash~ includes a variety of methods for selecting the output sample from the memory buffer.
Arguments
None.
Attributes
advancelevel [float]
Sets the level of the signal connected to the right inlet that will cause the next value in the memory buffer to be used. The next index into the buffer is chosen according to the dir attribute.
dir [int]
Determines how the next memory buffer index is chosen when the advance trigger signal exceeds the advance level.
Possible values:
0 = 'Forward'
(
Increment forward
)
1 = 'Reverse'
(
Increment backward
)
2 = 'Random'
(
Choose index randomly with replacement
)
3 = 'Urn'
(
Choose index randomly without replacement
)
maxsize [int]
Sets the maximum possible value of the size attribute. The default is 1000 samples. Note that maxsize can only be changed as a typed-in argument.
mode [int]
Determines the interpretation of the advance trigger signal
Possible values:
0 = 'Level'
(
Signal exceeds a threshold level
)
1 = 'Index'
(
Integer value of the advance trigger signal
)
2 = 'Subdivision'
(
Phasor subdivision of the advance trigger signal
)
When the mode attribute is set to Subdivision, the index into the memory buffer is determined by dividing 1 into the current value of the size attribute. For example, if the size is 2, advance trigger signal values below 0.5 will play the first memory buffer sample (index 0), and advance trigger signal values above 0.5 will play the second memory buffer sample (index 1).
samplelevel [float]
Sets the level of the signal connected to the middle inlet that will cause the next value in the left inlet to be sampled and recorded into the memory buffer.
size [int]
Sets the current size of the memory buffer used for recording and output. The size must be greater than 0 and less than or equal to the maxsize attribute.
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
float
list
signal
See Also
Name | Description |
---|---|
gate~ | Route a signal to one of several outlets |
phasor~ | Generate sawtooth signals |
sah~ | Sample and hold a signal |
subdiv~ | Integer Subdivision of a Phasor |
thresh~ | Detect signal above a set level |