Package Max

&

Bitwise intersection of two numbers

Description

Performs a bit-by-bit AND of two numbers as expressed in binary. Outputs a number composed of all those bits which are 1 in both of the two numbers.

Arguments

initial-value[int]
optional

Sets an initial value to be AND-ed with a number received in the left inlet.

Attributes

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

In left inlet: Performs the comparison with the numbers currently stored. If there is no argument, & initially holds 0 for comparison.

int

In left inlet: The number is compared, in binary form, with the number in the right inlet. The output is a number composed of those bits which are 1 in both numbers.

Arguments:
  • input [int]

  (inlet1)

In right inlet: The number is stored for comparison with a number received in the left inlet.

Arguments:
  • comparison-number [int]

float

Converted to int .

Arguments:
  • input [float]

set

In left inlet: The word set followed by a number will set the input to the bitwise-and operation without causing output (a successive bang will output the result).

Arguments:
  • set-input [int]

list

In left inlet: Compares the first and second numbers bit-by-bit, and outputs a number composed of those bits which are 1 in both numbers.

Arguments:
  • input [number]
  • comparison-value [number]

Output

int

The two numbers received in the inlets are compared, one bit at a time. If a bit is 1 in both numbers, it will be 1 in the output number, otherwise it will be 0 in the output number.

See Also

Name Description
&& Perform a logical AND
| Bitwise union of two numbers
|| Perform a logical OR