Package Max

==

Compare numbers for equal-to condition

Description

Compares two values to see if one value is equal to a second. Outputs a 1 if the number is equal to the comparison-number or 0 if it is not.

Arguments

comparison-value[int or float]
optional

Sets the initial value, to be compared with a number received in the left inlet. A float argument forces a float comparison.

Attributes

fuzzy[atom]: 0.

When non-zero, an epsilon value to use for fuzzy floating-point comparison. Note that this isn't an absolute tolerance value, but is scaled to accommodate relative error for very large and very small values. The word epsilon can be used to denote the system FLT_EPSILON value.

When zero (default), standard floating-point comparison is used, which may cause apparently equal numbers to not be detected as such.

The fuzzy attribute is only available in floating-point mode (when the object is instantiated with a floating-point argument).

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

In left inlet: Performs the comparison with the numbers currently stored. If there is no argument, == initially holds 0 for comparison.

int

In left inlet: The number is compared with the number in the right inlet. If the two numbers are equal, == outputs 1 . If they are not equal == outputs 0 .

Arguments:
  • input [int]

  (inlet1)

In right inlet: The number is stored to be compared with a number received in the left inlet.

Arguments:
  • comparison-value [int]

float

Converted to int before comparison, unless == has a float argument.

Arguments:
  • input [float]

set

Sets the number to be compared without causing output ( bang will output it).

Arguments:
  • input [int]

list

In left inlet: Compares first and second number, outputs 1 if they are equal, 0 if they are not equal.

Arguments:
  • input [number]
  • comparison-value [number]

Output

int

1 if the numbers in the inlets are equal, 0 if they are not equal.

See Also

Name Description
select Output bangs based on input matching
split Look for a range of numbers
!= Compare numbers for not-equal-to condition
< Compare numbers for less than condition
<= Compare numbers as less than or equal to
> Compare numbers for greater than condition
>= Compare numbers for greater than or equal to condition