abl.device.echo~
Modulation delay
Description
A modulation delay effect that allows setting the delay time on two independent delay lines, while also giving control over envelope and filter modulation.
Arguments
None.
Attributes
channel_mode[int]
Sets the channel mode.
Possible values:
0 = 'Stereo'
1 = 'Ping-pong'
2 = 'Mid/Side'
clip[int]
Applies the input gain to the dry signal as well, allowing distortion for an authentic hardware feel.
delay[2 floats]
Delay Time
drywetmode[int]
Sets the way processed and dry signals are balanced.
Possible values:
0 = 'Linear'
(
Linear
)
Uses linear dry/wet mixing
1 = 'Equal-loudness'
(
Equal-loudness
)
Makes a 50/50 mix to sound equally loud for most signals
duck[int]
When enabled, the wet signal will be proportionally reduced as long as there is an input signal.
duck_release[float]
Sets the ducking release time in seconds. [0.02, 1.5]
duck_threshold[float]
Sets the ducking threshold in dB. [-60., 0.]
fbinvert[int]
Enables/disables inverting the feedback signal before adding it back to the input. This can change the sound significantly for short delay times.
feedback[float]
Sets the amount of each channel's output that is fed back into its input. [0., 1.5]
gate[int]
Enables/disables the output gate.
gate_release[float]
Sets the gate release time in seconds. [0.05, 3.]
gate_threshold[float]
Sets the gate threshold in dB. [-60., 0.]
input[float]
Sets the input gain in dB. [-40., 40.]
mix[float]
Sets the dry/wet mix of the output signal.
mod_delay[float]
Adjust the amount of modulation that is applied to the delay time. [0., 1.]
mod_envelope[float]
Blend between the modulation oscillator and an envelope follower. [0., 1.]
mod_freq[float]
Sets the frequency of the modulation oscillator in Hz. [0.01, 40.]
mod_mult[int]
Enables/disables scaling the delay time modulation depth by a factor of four. With short delay times, this produces deep flanging sounds.
mod_phase[float]
Adjusts the amount of offset between the waveforms for the left and right channel. At 180 degrees, the channels will be perfectly out of phase. [0., 180.]
mod_waveform[int]
Sets the modulation waveform.
Possible values:
0 = 'Sine'
1 = 'Triangle'
2 = 'Saw up'
3 = 'Saw down'
4 = 'Square'
5 = 'Random'
noise[float]
Sets the amount of noise added to the signal. [0., 1.]
noise_morph[float]
Morph between different types of noise. [0., 1.]
output[float]
Sets the output gain in dB. [-76., 12.]
repitch[int]
This causes a pitch variation when changing the delay time, similar to the behavior of hardware delay units. When disabled, changing the delay time creates a crossfade between the new and old delay times.
repitch_smoothing_time[float]
Adjust how quickly a new pitch variation is applied when changing the delay time. [0.01, 1.]
reverb[float]
Sets the amount of reverb. [0., 1.]
reverb_decay[float]
Sets the length of the reverb tail. [0., 1.]
reverb_location[int]
Sets the location in the processing chain where reverb is added.
Possible values:
0 = 'Pre'
(
Pre
)
Before the delay
1 = 'Post'
(
Post
)
After the delay
2 = 'Feedback'
(
Feedback
)
Within the delay feedback loop
width[float]
Sets the stereo width of the wet signal. 0 yields a mono signal whereas values from 1 to 2 create a widened stereo panorama. [0., 2.]
wobble[float]
Sets the amount of wobble added to the signal. This adds irregular modulation of the delay time, simulating tape delays. [0., 1.]
wobble_morph[float]
Morph between different types of wobble modulation. [0., 1.]
ins[symbol]
Declares additional inlets that can be used to control float-type attributes at either event or signal rate. Any declared attributes already mapped to inlets will be ignored. This attribute can only be set when the object is instantiated.
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer. adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Aliases: patching_position, patching_size
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Aliases: presentation_position, presentation_size
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
valuepopup[int]: 0
For objects with single values, enabling valuepopup will display the object's current value in a popup caption when the mouse is over the object or it is being changed with the mouse.
valuepopuplabel[int]: 0
Sets the source of a text label shown in a value popup caption.
Possible values:
0 = 'None'
1 = 'Hint'
2 = 'Scripting Name'
3 = 'Parameter Long Name'
4 = 'Parameter Short Name'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
float
Function depends on inlet
clear
Clear delay line feedback
reset
Reset
signal
Function depends on inlet
See Also
| Name | Description |
|---|---|
| abl.device.delay~ | Stereo delay |