Package Ableton DSP

abl.device.echo~

A modulation delay effect

Description

A modulation delay effect

Arguments

None.

Attributes

channel_mode[long]

Set the echo channel mode.

clip[long]

Apply the input gain to the dry signal as well, allowing distortion for an authentic hardware feel.

delay[float64]

Sets the left and right delay time in seconds. Clamped to a (1 ms, 2.5 sec) range.

drywetmode[long]

When equal-loudness is enabled, a 50/50 mix will sound equally loud for most signals.

duck[long]

When enabled, the wet signal will be proportionally reduced as long as there is an input signal.

duck_release[float64]

Set the ducking release time in seconds.

duck_threshold[float64]

Set the ducking threshold in dB.

fbinvert[long]

Enable/disable inverting the feedback signal before adding it back to the input. This can change the sound significantly for short delay times.

feedback[float64]

Sets the amount of each channel's output that is fed back into its input.

gate[long]

Enable/disable the output gate.

gate_release[float64]

Set the gate release time in seconds.

gate_threshold[float64]

Set the gate threshold in dB.

input[float64]

Set the input gain in dB.

mix[float64]

Sets the dry/wet mix of the output signal

mod_delay[float64]

Adjust the amount of modulation that is applied to the delay time.

mod_envelope[float64]

Blend between the modulation oscillator and an envelope follower.

mod_freq[float64]

Set the frequency of the modulation oscillator in Hz.

mod_mult[long]

Enable/disable scaling the delay time modulation depth by a factor of four. With short delay times, this produces deep flanging sounds.

mod_phase[float64]

Adjust the amount of offset between the waveforms for the left and right channel. At 180 degrees, the channels will be perfectly out of phase.

mod_waveform[long]

Set the modulation waveform.

noise[float64]

Set the amount of noise added to the signal.

noise_morph[float64]

Morph between different types of noise.

output[float64]

Set the output gain in dB.

repitch[long]

This causes a pitch variation when changing the delay time, similar to the behavior of hardware delay units. When disabled, changing the delay time creates a crossfade between the new and old delay times.

reverb[float64]

Set the amount of reverb.

reverb_decay[float64]

Set the length of the reverb tail.

reverb_location[long]

Set the location in the processing chain where reverb is added.

width[float64]

Set the stereo width of the wet signal. 0 yields a mono signal whereas values from 1 to 2 create a widened stereo panorama.

wobble[float64]

Set the amount of wobble added to the signal. This adds irregular modulation of the delay time, simulating tape delays.

wobble_morph[float64]

Morph between different types of wobble modulation.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

valuepopup[int]: 0

For objects with single values, enabling valuepopup will display the object's current value in a popup caption when the mouse is over the object or it is being changed with the mouse.

valuepopuplabel[int]: 0

Sets the source of a text label shown in a value popup caption. Possible values:

0 = 'None'
1 = 'Hint'
2 = 'Scripting Name'
3 = 'Parameter Long Name'
4 = 'Parameter Short Name'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

clear

Clear feedback.

reset

Reset

float