Package Ableton DSP

abl.dsp.shimmer~

Live's hybrid reverb, shimmer algorithm

Description

Live's hybrid reverb, shimmer algorithm

Arguments

decay[number]
optional

Decay

size[number]
optional

Size

damping[number]
optional

Damping

diffusion[number]
optional

Diffusion

mod[number]
optional

Modulation amount

Attributes

damping[float64]

Controls the amount of filtering within the reverb algorithm. Higher values result in darker reverberation sounds.

decay[float64]

Adjusts the approximate time in seconds required for the algorithm's reverb tail to drop to 1/1000th (-60dB) of its initial amplitude.

diffusion[float64]

Controls the density of the algorithm's reverb tail. Low values produce sparser tails while higher values produce denser tails.

freeze[long]

Sets the algorithm's decay time to infinity so that reverberation will sustain endlessly.

mix[float64]

Sets the dry/wet mix of the output signal.

mod[float64]

Controls the amount of movement within the algorithm's reverb tail. Less modulation produces less movement, and more modulation adds more movement with a chorusing effect.

pitchshift[float64]

Adjusts the amount of pitch-shifting applied to the feedback in semitones.

shimmer[float64]

Adjusts the intensity of the shimmer effect. When disabled (0.0), there is no pitch adjustment; when enabled, the level of the pitched signal is progressively more present.

size[float64]

Controls the size of the virtual room

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

reset

Reset

float