Package Gen

interp

Interpolate inputs

Description

Smoothly mix between inputs, according to an interpolation factor in the range of 0 to 1 (first inlet). The @mode attribute can choose between linear or cosine interpolation to mix between two additional inlets, cubic or spline to mix between four inlets, and spline6 to mix between six inlets. The default mode is linear.

Constructors

  • { arguments={a, b, c, d, e, f}, inlets={t} }
  • { arguments={a, b, c, d, e}, inlets={t, f} }
  • { arguments={a, b, c, d}, inlets={t, e, f} }
  • { arguments={a, b, c}, inlets={t, d, e, f} }
  • { arguments={a, b}, inlets={t, c, d, e, f} }
  • { arguments={a}, inlets={t, b, c, d, e, f} }
  • { arguments={}, inlets={t, a, b, c, d, e, f} }
  • { arguments={a, b, c, d}, inlets={t} }
  • { arguments={a, b, c}, inlets={t, d} }
  • { arguments={a, b}, inlets={t, c, d} }
  • { arguments={a}, inlets={t, b, c, d} }
  • { arguments={}, inlets={t, a, b, c, d} }
  • { arguments={a, b}, inlets={t} }
  • { arguments={a}, inlets={t, b} }
  • { arguments={}, inlets={t, a, b} }

Inlets

t[float]

interpolation factor (0..1)

a[float]

input 1

b[float]

input 2

f[float]

input 6

e[float]

input 5

d[float]

input 4

c[float]

input 3

Attributes

mode[enum]: linear
write-only

Specify the interpolation mode: "none" and "step" perform no interpolation, "linear" performs two-point linear interpolation, "cosine" performs two-point cosine interpolation, "cubic" performs four-point cubic interpolation, "spline" performs four-point Catmull-Rom spline interpolation, and "spline6" performs six-point (5th order) B-spline interpolation. Possible values:

0 = 'none'
1 = 'spline6'
2 = 'step'
3 = 'cosine'
4 = 'cubic'
5 = 'fastcubic'
6 = 'linear'
7 = 'spline'

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

See Also

Name Description
mix Linear crossfade of inputs
scale Map an input range of values to an output range
smoothstep Smoothed fade of inputs