Package Max

loadmess

Send a message when a patch is loaded

Description

Outputs a message automatically when the file is opened, or when the patch is part of another file that is opened.

Arguments

message[symbol]
optional

Any arguments you type into a loadmess object are treated as a message to be sent when output is triggered.

Attributes

defer[int]: 0

When enabled, the output of loadmess is deferred through the lower priority main thread.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Sending a bang message to a loadmess object causes it to output its typed message.

(mouse)

Double-clicking on a loadmess object causes it to output its typed message.

set

The word set followed by any message will set the message held by loadmess without any output. (Can be used for output in conjunction with bang .)

Arguments:
  • message [list]

Output

symbol

The loadmess object's typed message is sent automatically when the patch is loaded. As with the loadbang object, you can also cause loadmess to send out its message by double-clicking on it in a locked patcher, or by sending a loadbang message to a thispatcher object in the same patcher. Holding down the Shift and Command keys on Macintosh or Shift and Control keys on Windows while a patch is loading prevents loadmess objects in that patch from sending any output.

See Also

Name Description
active Send 1 when patcher window is active, 0 when inactive
button Blink and send a bang
closebang Send a bang on close
defer Defer execution of a message
freebang Send a bang when a patcher is freed
loadbang Send a bang when a patcher is loaded
thispatcher Send messages to a patcher
savebang Send a bang on save