Package MSP

receive~

Signals can be received from any loaded patcher, without patch cords

Description

Use the receive~ object to grab signals put out by send~ objects and outputs them out its signal outlet. A receive~ object can be instantiated simply by typing into an object box the short-form letter "r~".

Discussion

You can switch between all current receive~ objects using the set message. To turn off the audio coming from a receive~, use set with the name of a send~ that doesn't currently exist.

Note: The use of a receive~ object can introduce a delay of varying lengths. This delay is dependent on a large number of factors including, but not limited to, how many send~ and receive~ objects are involved, if a feedback loop is detected, and the use of different top-level patchers with multiprocessing enabled.

Arguments

object-name[symbol]
optional

Sets the name of the receive~ object.

Attributes

chans[int]

The chans attribute is disabled in the receive~ object. It is available in mc.receive~.

name[symbol]

Name the receive~ object. If there is no argument, receive~ has one inlet, and a name must be provided by a set message before anything can be received. All receive~ objects that share the same name will receive data from any send~ objects that share their name.

If you want a named send~ / receive~ object in a Max for Live device to be unique to the device, use three dashes (--- ) to start the name of your send~ / receive~ destination (e.g. s ---filtercutoff ).

When your patch is initialized, it will replace the three dashes with a unique-to-Live number (e.g. s 024filtercutoff );

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

(mouse)

Double-clicking on a receive~ object looks for and opens a loaded patcher window containing a send~ object with the same name. Repeatedly double-clicking on the receive~ object looks for and opens more such windows.

set

The word set , followed by a symbol , changes the name of the receive~ so that it connects to different send~ objects that have the symbol as a name. If no send~ objects exist with the name, the output of receive~ is 0.

Arguments:
  • object-name [symbol]

signal

The receive~ object receives signals from all send~ objects that share its name. It adds them together and sends the sum out its outlet. If no send~ objects share the current name, the output of receive~ is 0. The send~ objects need not be in the same patch as the corresponding receive~.

Output

signal

The combination of all signals coming into all send~ objects with the same name as the receive~.

See Also

Name Description
mc.receive~ TEXT_HERE
send~ Send signals without patch cords