Package Max

string.compare

Compare two string objects for equality

Description

When triggered, the object will reveal a '0' if unequal and a '1' if equal.

Arguments

initial-string[list]
optional

Initial string to compare with comparison string.

Attributes

casemode[int]

Compare the strings and ignore whether elements of strings are different in terms of their case (lowercase or uppercase). When @casemode is set to 0, case is sensitive. With @casemode set to 1, comparison is case insensitive.

cmpmode[int]

Compare the strings using the same method as C's strcmp: the result is either 0 (strings are equivalent), negative (the left string is lexicographically "less" than the right string), or positive (the right string is lexicographically "less" than the left string). The negative/positive values represent the lexicographic distance of the first divergent characters. For instance, the strings aa and ac in the left and right inlets, respectively, would result in -2 because a is two letters "less" than c .

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Reprocess previously received string and trigger output.

int

Convert an incoming integer to a string, then process as described for the string message.

Arguments:
  • value [int]

float

Convert an incoming floating-point number to a string, then process as described for the string message.

Arguments:
  • value [float]

list

Convert an incoming list to a string, then process as described for the string message.

Arguments:
  • list-value [list]

anything

Convert an incoming list to a string, then process as described for the string message.

Arguments:
  • list-value [list]

string

Compare two strings for equality of value and order. In the right inlet, the string is stored and no output is generated. In the left inlet, the string is stored and compared to any array received in the right inlet. In the case that

See Also

Name Description
string Create or duplicate a string object
string.change Detect string changes
dict.compare Compare two dictionaries for equivalence.
zl.change Filter out list repetitions