Jitter Geometry

The jit.geom family of objects, like jit.geom.shape, are a specialized group of Jitter objects designed to work with Half-edge Geometry Structures. These make certain transformations and operations much easier and more efficient.

Jitter Geometry Tutorials

  • Geometry Basics — Introduction to Jitter Geometry objects

  • Transforming Geometries — Transforming half-edge geometries with Jitter geometry objects

  • Instancing and Multiplying — Using jit.geom.points in conjunction with jit.gl.multiple to instance multiple shapes

  • Javascript and Geometries — Looking deeper at the half-edge structure, and using JavaScript with Jitter Geometry

  • Contours — Example of how to make a Jitter geometry look hand-drawn

  • Differential Growth — Using Jitter geometry and JavaScript to implement a differential growth algorithm

  • Fractals — Examples of how to create fractal geometries using jit.geom + JavaScript

  • Open Mesh — How to find the edges at the borders of an open mesh

  • Point Cloud — Examples of how to generate a point cloud using jit.geom

  • Thickness — Example of how to extrude triangles to create volumes

  • Twisting — Examples of what you can do with a Jitter geometry when you twist it