Package Jitter Geometry

jit.geom.displace

Displaces a surface using a height field

Description

jit.geom.displace displaces surface geometry based on a height field geometry matrix that can be sampled in different ways. The height field matrix is provided via the secondary inlet.

Attributes

mid[float]

The sampled value that is treated as no displacement by the object. Sampled values below this threshold will result in a negative displacement.

sampler[symbol]

Describes how to sample the height field matrix. The default is "nearest". Possible values:

'nearest' ( Nearest neighbor sampling )
Uses the nearest neighbor when sampling the height field matrix.

'bilinear' ( Bilinear neighbor sampling )
Takes an interpolated value from the texture coordinate's neighboring texels in the height field matrix.

strength[float]

The strength of the displacement. The final displacement is calculated by offseting by mid and then scaling by this value. A negative strength can be used to invert the displacement.

tex_coord_mode[symbol]

Describes where the texture coordinates used to sample the height field should come from. The default is "auto". Possible values:

'auto' ( Automatically determine what texture coordinates to use )
If the surface geometry has texture coordinates, they will be used. Otherwise, position will be used.

'position' ( Use position to generate texture coordinates )
The object will generate texture coordinates based on the positions relative to the object bounding box.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

See Also

Name Description
jit.geom.dimples
jit.geom.normalize
jit.geom.twist
jit.geom.waves