Description
Output the value from a specific controller number and MIDI channel.
Examples
Arguments
port [symbol]
Specifies the port (a-z) from which to receive incoming control messages. If there is no letter present as an argument, ctlin can receive from all ports.
device [symbol]
The name of a MIDI input device may be used as the first argument to specify the port.
ctrllr-channel [list]
Following the (optional) port argument, the next argument is a single controller number to be recognized by ctlin. If there is no controller number, or if the argument is a negative number, ctlin recognizes all controller numbers. If a single controller number is specified in the argument, the outlet which normally sends the controller number is unnecessary, and is not created.
Following the controller number argument is a single channel number on which to receive control messages. If the channel argument is not present, ctlin receives control messages on all channels. In order for this argument to be used, a controller number argument must precede it. To specify a channel number without specifying a controller number, use for the controller number.
If a single channel number is specified as an argument, the outlet which normally sends the channel number is unnecessary, and is not created. If a port has been specified with a letter argument, channel numbers greater than 16 will be wrapped around to stay within the 1-16 range. If no port argument is present, a channel number can be used in place of a letter and number combination. The exact meaning of the channel number argument depends on the channel offset specified for each port in the MIDI Setup dialog.
Attributes
name [symbol]
Set the object's midi port based on a device name. The attribute will attempt to do a case-sensitive partial string match based on the attribute's value.
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
anything
Arguments
(mouse)
(MIDI)
port
Arguments
set
Arguments
Output
int
Out left outlet: The number is the control value of an incoming MIDI control change message.
If a specific controller number is not specified as an argument, the controller number is sent out the 2nd outlet.
If a specific channel number is not included in the argument, the channel number is sent out an additional, right, outlet.
See Also
Name | Description |
---|---|
MIDI | MIDI |
bendin | Output MIDI pitch bend values |
ctlout | Transmit MIDI controller messages |
midiin | Output raw MIDI data |
notein | Receive MIDI note messages |
rtin | Receive MIDI real time messages |
xbendin | Interpret extra precision MIDI pitch bend values |
Max MIDI Tutorial 1: Basic MIDI | Max MIDI Tutorial 1: Basic MIDI |