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float

Store a decimal number

Description

float can store and output any given floating-point number.

Examples

Output the stored value... Replace stored value and output it..... Initial value is given

Arguments

initial-value [float]

Optional

Sets an initial value to be stored in float. If there is no argument, the initial value is 0.0. A float argument by itself, without the word float, is another way of creating and initializing a float object.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

In left inlet: Sends the stored value out the outlet.

int

Arguments

input [int]
Converted to float.

  (inlet1)

Arguments

set-input [float]
In right inlet: The number replaces the stored value without triggering output.

float

Arguments

input [float]
In left inlet: The number replaces the currently stored value and is sent out the outlet.

send

Arguments

receive-object-name [list]
In left inlet: The word send, followed by a name of a receive object, sends the number stored in the float object to all receive objects with that name, without sending it out the float object's outlet.

set

Arguments

set-input [float]
In left inlet: The word set, followed by a number, replaces the stored value without triggering output.

Output

float

A number is stored in float as a single-precision floating point number. The precision possible in the decimal portion of the number decreases as the integer part increases. Note: Because of the way decimal numbers are stored, a float value saved in a patcher file might be slightly altered when the file is reopened.

See Also

Name Description
int Store an integer value
pv Share data within a patch hierarchy
value Share data between other value objects
Max Basic Tutorial 16: Remote Messaging Max Basic Tutorial 16: Remote Messaging