A newer version of Max is available. Click here to access the latest version of the Max documentation

int

Store an integer value

Description

int can store and output any given integer number.

Examples

Output the stored value... Replace the stored value and output it... Initial value is given

Arguments

initial-value [number]

Optional

Sets an initial value to be stored in int. If there is no argument, the initial value is 0. An int argument by itself, without the word int, is another way of creating and initializing an int object. Float values are converted to integers.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

In left inlet: Sends the stored value out the outlet.

int

Arguments

input [int]
In left inlet: The number replaces the currently stored value and is sent out the outlet.

  (inlet1)

Arguments

set-input [int]
In right inlet: The number replaces the stored value without triggering output.

float

Arguments

input [float]
Converted to int.

send

Arguments

receive-object-name [list]
In left inlet: The word send, followed by the name of a receive object, sends the value stored in int to all receive objects with that name, without sending it out the outlet of the int .

set

Arguments

set-input [int]
In left inlet: The word set, followed by a number, replaces the stored value without triggering output.

Output

int

A number is stored in (and output from) int as a long (32-bit) integer.

See Also

Name Description
Working with OpenGL Working with OpenGL
Timing and Sequencing Events Timing and Sequencing Events
float Store a decimal number
pv Share data within a patch hierarchy
value Share data between other value objects
Max Basic Tutorial 16: Remote Messaging Max Basic Tutorial 16: Remote Messaging