Description
Generate ramps and line segments from one value to another within a specified amount of time.
Examples
Arguments
initial [number]
Sets the initial value to be stored in line and the output type for the object (floating-point or integer). If there is no argument, the initial value is and the output type is .
grain [number]
Sets an initial value for the grain: the time interval at which numbers are sent out. If the grain is not specified, line outputs a number every 20 milliseconds. The minimum grain allowed is 1 millisecond; any number less than 1 will be set to .
Attributes
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
Arguments
Note: the output type for the line object is set by using the first argument to the object (see Arguments).
In middle inlet: The number is the time, in milliseconds, in which to arrive at the target value.
In right inlet: The number is the interval (in milliseconds) at which intermediary numbers are regularly sent out.
float
Arguments
list
Arguments
clock
Arguments
set
Arguments
stop
Output
bang
Out right outlet: When line has arrived at its target value, is sent out.
Note: In practice, the target value is arrived at in just under the amount of time specified (time minus grain).
int
Out left outlet: Numbers are sent out at regular intervals, describing a straight line toward a target value. If a new target value and time are specified before the line is completed, the new line starts from the most recent output value, in order to avoid discontinuities.
If a value is received in the left inlet without an accompanying time value, it is sent out immediately (time is considered 0).
See Also
Name | Description |
---|---|
Max For Live | Max For Live |
bline | Generate ramps using bang |
funbuff | Store pairs of numbers |
setclock | Create and control an alternative clock |
uzi | Send many bang messages |
Max Basic Tutorial 11: Procedural Drawing | Max Basic Tutorial 11: Procedural Drawing |