Description
Outputs a specified number of bang messages quickly. uzi is designed for rapid-fire output of a large number of messages.
Examples
Arguments
initial [int]
Sets an initial number of uzi is initially set to send out one .
messages to be sent out in response to a in the left inlet. If no argument is present,base [int]
An optional second argument sets the base value for the right outlet count. The base value defaults to 1 when no second argument is given.
Attributes
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
int
Arguments
(inlet1)
Arguments
break
continue
offset
Arguments
pause
resume
Output
bang
Out left outlet: When uzi receives a or int in its left inlet, a certain number of messages are sent out as fast as possible, one after another. The number of messages is determined by the most recent number received in either inlet.
Out middle outlet: After the last is sent out its left outlet, uzi sends one out its middle outlet. This can be used as a signal that all the messages have been sent, much like the "carry" outlet on the counter object.
int
Out right outlet: The number of each uzi is being restarted with a or message, numbering begins wherever it left off.
is sent out. Numbering begins from 1 (or from the base value specified by the optional second argument) each time an int or is received in the left inlet. IfSee Also
Name | Description |
---|---|
bline | Generate ramps using bang |
counter | Keep count based on bang messages |
line | Generate timed ramp |
metro | Output a bang message at regular intervals |
Max Basic Tutorial 17: Data Structures And Probability | Max Basic Tutorial 17: Data Structures And Probability |