number~
Description
Use the number~ object to display signal values or generate them.
Examples
Discussion
The number~ object has two different display modes. In Signal Monitor Mode it displays the value of the received in the left inlet.
In Signal Output Mode it displays the value of the or most recently received in the left inlet, or entered directly into the number~ box (the signal being sent out the left outlet). When a number~ object is highlighted (indicated by a yellow downward arrow), numerical keyboard input changes its value. Clicking the mouse or pressing Return or Enter stores a pending typed number and sends it out the left outlet as the new signal value.
Arguments
None.
Attributes
bgcolor [4 floats]
Sets the color for the number~ box object's displayed/unclicked background.
ft1 [float] (default: 0.)
The word
, followed by a number, sets the interpolation ramp time in milliseconds. The default time is 0.interval [float] (default: 100.)
Sets the update interval, in milliseconds. This controls the rate at which the display is updated when number~ is input monitor display mode, as well as the rate that numbers are sent out the object's right outlet.
maximum [atom] (default: <none>)
Sets the maximum value that can be displayed or sent out by the object.
minimum [atom] (default: <none>)
Sets the minimum value that can be displayed or sent out by the object.
monitormode [int] (default: 1)
Toggles the signal monitor mode. The default is 1 (on).
numdecimalplaces [int] (default: 0)
Number of decimal places displayed
sigoutmode [int] (default: 1)
Toggles the signal output mode. The default is 1 (on).
style [symbol] (default: )7.0.0
Sets the style to be applied to the object. Styles can be set using the Format palette.
textcolor [4 floats]
Sets the color for the number~ box object's displayed/unclicked number values. The attribute is mapped to the style color.
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
int
Arguments
In left inlet: The value is sent out the left outlet as a constant signal. When number~ is in Signal Output display mode, the value is displayed. If the current ramp time is non-zero, the output signal will ramp between its previous value and the newly set value.
In right inlet: Sets a ramp time in milliseconds. The default time is 0.
float
Arguments
In right inlet: Sets a ramp time in milliseconds. The default time is 0.
(inlet1)
Arguments
list
Arguments
ramp-time [int]
allow
Arguments
flags
Arguments
max
Arguments
min
Arguments
mode
Arguments
(mouse)
set
Arguments
signal
Output
float
Out right outlet: Samples of the input signal are sent out at a rate specified by the
message.signal
Out left outlet: When audio is on, number~ sends a constant signal out its left outlet equal to the number most recently received in the left inlet (or entered by the user). It sends out this value independent of its input, and whether or not it is currently in Signal Output display mode. If the ramp time most recently received in the right inlet is set to a non-zero value, the output will interpolate between its previous value and a newly set value over the specified time.
See Also
Name | Description |
---|---|
line~ | Linear signal ramp generator |
sig~ | Convert numbers into audio signals |
snapshot~ | Convert signal values to numbers |
MSP Analysis Tutorial 1: Signals and Meters | MSP Analysis Tutorial 1: Signals and Meters |