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receive~ Reference

Signals can be received from any loaded patcher, without patch cords

receive~

Description

Use the receive~ object to grab signals put out by send~ objects and outputs them out its signal outlet. A receive~ object can be instantiated simply by typing into an object box the short-form letter "r~".

Examples

Signals can be received from any loaded patcher, without patch cords

Discussion

You can switch between all current receive~ objects using the set message. To turn off the audio coming from a receive~, use set with the name of a send~ that doesn't currently exist.

Note: The use of a receive~ object can introduce a delay of varying lengths. This delay is dependent on a large number of factors including, but not limited to, how many send~ and receive~ objects are involved, if a feedback loop is detected, and the use of different top-level patchers with multiprocessing enabled.

Arguments

object-name [symbol]

Sets the name of the receive~ object.

Attributes

chans [int]

The chans attribute is disabled in the receive~ object. It is available in mc.receive~.

name [symbol]

Name the receive~ object. If there is no argument, receive~ has one inlet, and a name must be provided by a set message before anything can be received. All receive~ objects that share the same name will receive data from any send~ objects that share their name.

If you want a named send~ / receive~ object in a Max for Live device to be unique to the device, use three dashes (--- ) to start the name of your send~ / receive~ destination (e.g. s ---filtercutoff).

When your patch is initialized, it will replace the three dashes with a unique-to-Live number (e.g. s 024filtercutoff);

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile [symbol]

JS Painter File

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

(mouse)

Double-clicking on a receive~ object looks for and opens a loaded patcher window containing a send~ object with the same name. Repeatedly double-clicking on the receive~ object looks for and opens more such windows.

set

Arguments

object-name [symbol]
The word set, followed by a symbol, changes the name of the receive~ so that it connects to different send~ objects that have the symbol as a name. If no send~ objects exist with the name, the output of receive~ is 0.

signal

The receive~ object receives signals from all send~ objects that share its name. It adds them together and sends the sum out its outlet. If no send~ objects share the current name, the output of receive~ is 0. The send~ objects need not be in the same patch as the corresponding receive~.

Output

signal

The combination of all signals coming into all send~ objects with the same name as the receive~.

See Also

Name Description
Organizing Your Patch Organizing Your Patch
mc.receive~ Multichannel signals can be received from any loaded patcher, without patch cords
send~ Send signals without patch cords
MSP Basics Tutorial 4: Routing Signals MSP Basics Tutorial 4: Routing Signals