Use the receive~ object to grab signals put out by send~ objects and outputs them out its signal outlet. A receive~ object can be instantiated simply by typing into an object box the short-form letter "r~".
You can switch between all current receive~ objects using the message. To turn off the audio coming from a receive~, use with the name of a send~ that doesn't currently exist.
Note: The use of a receive~ object can introduce a delay of varying lengths. This delay is dependent on a large number of factors including, but not limited to, how many send~ and receive~ objects are involved, if a feedback loop is detected, and the use of different top-level patchers with multiprocessing enabled.
Sets the name of the receive~ object.
The chans attribute is disabled in the receive~ object. It is available in mc.receive~.
Name the receive~ object. If there is no argument, receive~ has one inlet, and a name must be provided by a message before anything can be received. All receive~ objects that share the same name will receive data from any send~ objects that share their name.
If you want a named send~ / receive~ object in a Max for Live device to be unique to the device, use three dashes (--- ) to start the name of your send~ / receive~ destination (e.g. ).
When your patch is initialized, it will replace the three dashes with a unique-to-Live number (e.g. );
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
bold italic Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
Sets the justification for the object's text.
0 = 'left'
1 = 'center'
2 = 'right'
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
|Organizing Your Patch||Organizing Your Patch|
|mc.receive~||Multichannel signals can be received from any loaded patcher, without patch cords|
|send~||Send signals without patch cords|
|MSP Basics Tutorial 4: Routing Signals||MSP Basics Tutorial 4: Routing Signals|