mc.receive~
Description
Use the mc.receive~ object to grab signals put out by mc.send~ or send~ objects and output them out its signal outlet. An mc.receive~ object can be instantiated simply by typing into an object box the short-form letter "mc.r~".
Discussion
You can switch between all current mc.receive~ objects using the message. To turn off the audio coming from a mc.receive~, use with the name of a mc.send~ or send~ that doesn't currently exist.
Arguments
object-name [symbol]
Sets the name of the mc.receive~ object.
channel-count [int]
Sets how many channels mc.receive~ should output from mc.send~. Otherwise, default is (logical channel) 1. When working with send~, this argument is optional and unnecessary as there is only one channel of audio.
Attributes
chans [int]
Sets how many channels mc.receive~ should output from mc.send~. Setting this attribute overrides the channel-count argument. Note that like other mc objects, changes to the chans attribute will not take effect until the next audio restart.
name [symbol]
Name the mc.receive~ object. If there is no argument, mc.receive~ has one inlet, and a name must be provided by a message before anything can be received. All mc.receive~ objects that share the same name will receive data from any mc.send~ objects that share their name.
If you want a named mc.send~ / mc.receive~ object in a Max for Live device to be unique to the device, use three dashes (--- ) to start the name of your mc.send~ / mc.receive~ destination (e.g. ).
When your patch is initialized, it will replace the three dashes with a unique-to-Live number (e.g. );
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
(mouse)
set
Arguments
signal
Output
signal
The combination of all signals coming into all mc.send~ or send~ objects with the same name as the mc.receive~.
See Also
Name | Description |
---|---|
mc.send~ | Send multichannel signals to any loaded patcher, without patch cords |
send~ | Send signals without patch cords |
receive~ | Signals can be received from any loaded patcher, without patch cords |
MSP Basics Tutorial 4: Routing Signals | MSP Basics Tutorial 4: Routing Signals |