select
Description
Selectively outputs a
in response to any input which matches its arguments and will output non-matching messages out its right-most outlet.Examples
Arguments
selectors [anything]
The arguments can be a mix of ints, floats, or symbols. The number of arguments determines the number of outlets in addition to the rightmost outlet. If there is no argument, there is only one other outlet, which is assigned the integer number
.inlet [int]
If there is a single int argument (or if there are no arguments) a second inlet is created on the right. Numbers received in that inlet are stored in place of the argument. If there is more than one argument, or if the only argument is not an
, the right inlet is not created.Attributes
fuzzy [atom] (default: 0.)
When matchfloat is set to 1, the fuzzy attribute allows for fuzzy floating-point comparison. This can be useful when sending a float to select via a dial object, or other similar objects, where a long floating point number is sent. For example, if the number 0.49999999 is sent to select with an argument of 0.5, turning matchfloat on and setting fuzzy to 0.01 will cause the two floats to register as a match.
matchfloat [int]8.3.0
When matchfloat is set to 1, the select object performs float comparison. In this mode, the fuzzy attribute can be used to match floats within a specified distance of the given float selector . When matchfloat is set to 0, floats are ignored. The old exact attribute is now an alias of matchfloat.
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
int
Arguments
Note: If an int is listed multiple times as an argument, a message will be sent out the leftmost outlet only.
(inlet1)
Arguments
float
Arguments
Note: If a float is listed multiple times as an argument, a message will be sent out the leftmost outlet only.
list
Arguments
anything
Arguments
symbol
Arguments
Output
anything
If the number or symbol received in the left inlet does not match any of the arguments, it is passed out the rightmost outlet.
bang
If the number or symbol received in the left inlet is the same as one of the arguments, a
is sent out the outlet that corresponds to that argument.See Also
Name | Description |
---|---|
MIDI | MIDI |
if | Conditional statement in if/then/else form |
match | Watch for a message match, then output the message |
route | Select outlet based on input matching |
== | Compare numbers for equal-to condition |