A newer version of Max is available. Click here to access the latest version of the Max documentation

Configuring Objects In A Patcher

Configuring Objects In A Patcher

Objects have many options in the form of tag attributes and arguments. These attributes and arguments have defaults which can be overridden and set directly in the object box when you make it, or changed afterwards by either editing the object box or using the Object Inspector. Each object has attributes that control their visual representation as well, such as location in the patcher, font type, colors, etc. Objects can be encapsulated into subpatchers, and set to appear in Presentation Mode.

See Also

Name Description
Introduction to Attributes Introduction to Attributes
Inspector Inspector
Presentation Mode Presentation Mode
Subpatchers Subpatchers
Max Basic Tutorial 14: Encapsulation Max Basic Tutorial 14: Encapsulation
Max Basic Tutorial 15: Abstractions Max Basic Tutorial 15: Abstractions
Max Basic Tutorial 20: Presentation Mode Max Basic Tutorial 20: Presentation Mode
bpatcher Embed a subpatch with a visible UI
inlet Receive messages from outside a patcher
outlet Send messages out of a patcher
pcontrol Open and close subwindows
thispatcher Send messages to a patcher