uzi
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uzi

Send many bang messages

Description

Outputs a specified number of bang messages quickly. uzi is designed for rapid-fire output of a large number of bang messages.

Examples

Count as fast as possible using uzi... Count at a specific rate, not using uzi... Use uzi to perform many calculations quickly

Arguments

initial [int]

Optional

Sets an initial number of bang messages to be sent out in response to a bang in the left inlet. If no argument is present, uzi is initially set to send out one bang .

base [int]

Optional

An optional second argument sets the base value for the right outlet count. The base value defaults to 1 when no second argument is given.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

In left inlet: Begins sending out bang messages as fast as possible, one after another. The number of bang messages to send is determined by the last number received in either inlet.

int

Arguments

input [int]
In left inlet: Sets the number of bang messages to send, then begins sending them out as fast as possible, one after another.

  (inlet1)

Arguments

bangs-without-output [int]
In right inlet: Sets the number of bang messages to send, without causing output.

break

Same as pause .

continue

Same as resume .

offset

Arguments

start [int]
The word offset followed by a number of bangs will set the object to output a count of bangs which is offset by the given number (the number is subtracted from the previously assigned number of bangs to equal the new total number of bangs).

pause

In left inlet: Causes uzi to stop in the midst of sending its output. (Since uzi sends its output as fast as possible, this message must be triggered in some way by the output of uzi itself.) uzi keeps track of how many bang messages it has sent, and if it receives the pause message before sending out all its bang messages, it can then be caused to send out the rest of its bang messages with a resume or continue message.

resume

In left inlet: If uzi has been stopped by a pause message in the midst of sending its output, resume causes it to send out the rest of its output.

Output

bang

Out left outlet: When uzi receives a bang or int in its left inlet, a certain number of bang messages are sent out as fast as possible, one after another. The number of bang messages is determined by the most recent number received in either inlet.

Out middle outlet: After the last bang is sent out its left outlet, uzi sends one bang out its middle outlet. This can be used as a signal that all the bang messages have been sent, much like the "carry" outlet on the counter object.

int

Out right outlet: The number of each bang is sent out. Numbering begins from 1 (or from the base value specified by the optional second argument) each time an int or bang is received in the left inlet. If uzi is being restarted with a resume or continue message, numbering begins wherever it left off.

See Also

Name Description
bline Generate ramps using bang
counter Keep count based on bang messages
line Generate timed ramp
metro Output a bang message at regular intervals
Max Basic Tutorial 17: Data Structures And Probability Max Basic Tutorial 17: Data Structures And Probability