Maintains a cubemap texture target in an OpenGL context. It has 6 inputs -- one for each face of the cube. Cubemaps are typically used to map an environment for material effects such as reflection and refraction. When sent a texture to any inlet, jit.gl.cubemap adapts to the input type of the texture.
This object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window, jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it. Additionally it can reference the name of a jit.gl.node sub-context. This value may also be set via the OB3D drawto attribute. If no argument is present, the object is implicitly added to the first valid drawing context or sub-context found in the current patch or by searching up the patcher hierarchy.
Enable adapt to input (default = 1). When enabled the texture output dimensions will match the input dimensions.
bordercolor [4 floats]
Sets the texture bordercolor
The length in pixels of a cube edge. Each face of the sube will be edge_length*edge_length in dimension.
Sets an image file to read that is in panorama format
Filter applied to the texture.
Specify mipmap level to write input data (default = 0). When level is non-zero inputs will overwrite the mipmap image at the specified mipmap level, where 1 is the largest resolution/nearest level. If necessary the data will be scaled for the appropriate level. The height and width of each level in the mipmap is a factor of two smaller than the previous level.
matrix_name [6 symbols]
The named matrix to access (default = none)
Texture mipmap interpolation style (default = none). A mipmap is a pre-calculated sequence of images, each of which is a progressively lower resolution. Mipmap interpolation is used for minification filtering, a technique for increasing efficiency by changing the amount of texture information displayed based on the position of the textured object in a 3D scene. When the area of the fragment in texture space is larger than a texel, a filtered (reduced size) copy of the texture is used instead. Thus objects that are close can use the highest resolution image, then swap for lower resolution copies as the object gets farther away. Setting mipmap to bilinear (better performance) or trilinear (better image quality) will enable automatic mipmap generation whenever the texture is updated.
Force incoming textures to a particular type. If set to auto, jit.gl.cubemap will adapt to the incoming type, otherwise they will be forced to the type specified.
wrap [3 symbols]
Texture wrapping mode.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
bold italic Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
Sets the justification for the object's text.
0 = 'left'
1 = 'center'
2 = 'right'
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
The name of a jit.anim.node object that handles all spatial transforms for this instance (default = UID). The default value references an internal object, but can be overridden by setting to the name of an existing external jit.anim.node instance. This allows for more advanced control of the spatial transform.
anchor [3 floats]
The anchor position in local space (default = 0. 0. 0.). Allows for offsetting the local 3D origin around which transforms are applied.
Determines which space the
local = Rotate relative to local axis
parent = Rotate relative to parent axis
world = Rotate relative to world axis
Automatic rendering flag (default = 1) When the flag is set, rendering occurs when the associated jit.gl.render object receives a bang message
x/y/z axis rendering off/on (default = 0)
The named drawing context in which to draw (default = none) A named drawing context is a named instance of a jit.window, jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it.
Enable flag (default = 1) When the flag is set, drawing is enabled.
The name of this object's pick filter class (default = default). This controls the visibility of objects to the jit.gl.handle and jit.gl.picker objects. In order to select this object, the filterclass value must be in the picking object's filters list.
Object layer number (default = 0) When in automatic mode, the layer number determines the rendering order (low to high). Objects in the same layer have no guarantee which will be rendered first.
The instance name (default = UID)
position [3 floats]
The 3D origin in the form x y z (default = 0. 0. 0.)
The name of the shader to be applied (default = none)
- ** py ** **
- nx pz px nz
- ** ny ** **
|Working with OpenGL||Working with OpenGL|