The jit.gl.picker object responds to mouse interaction in the destination by reporting the name of jit.gl (OB3D) objects intersecting with the mouse.
This object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window, jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it. Additionally it can reference the name of a jit.gl.node sub-context. This value may also be set via the OB3D drawto attribute. If no argument is present, the object is implicitly added to the first valid drawing context or sub-context found in the current patch or by searching up the patcher hierarchy.
filters [10 symbols]
Specify a list of filterclass names that can be picked (default = all). Possible values include all and default . Additional values include any user-specified filterclass names (maximum allowed = 10).
Enable mouse hovering (default = 1)
UI priority value (default = -1000). When multiple UI objects are listening to the same window, ui_priority determines the order objects receive input. Lower values test first.
Common Box Attributes
|Working with OpenGL||Working with OpenGL|