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The first step to make a patch is creating a
patcher window.
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Next, you'll use the
top patcher toolbar
to place objects into your patch and
connect objects together
using patch cords.
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As you edit a patch, you'll
move around a patcher window
and zoom in and out.
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Presentation mode
is a great way to create a refined user interface for your patch.
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As you refine your patcher, you'll be
aligning objects,
aligning patch cords,
and
using the edit grid.
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To modify the z-ordering of objects in a patcher, you can use the
background layer,
or the commands to
change relative object ordering.
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To clean up complex patchers,
subpatchers
are very useful.
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Finally, to customize more advanced settings of a patcher, you can use the
patcher inspector
window.