Configuring Objects In A Patcher
Objects have many options in the form of tag attributes and arguments. These attributes and arguments have defaults which can be overridden and set directly in the object box when you make it, or changed afterwards by either editing the object box or using the Object Inspector. Each object has attributes that control their visual representation as well, such as location in the patcher, font type, colors, etc. Objects can be encapsulated into subpatchers, and set to appear in Presentation Mode.
|Introduction to Attributes||Introduction to Attributes|
|Presentation Mode||Presentation Mode|
|Max Basic Tutorial 14: Encapsulation||Max Basic Tutorial 14: Encapsulation|
|Max Basic Tutorial 15: Abstractions||Max Basic Tutorial 15: Abstractions|
|Max Basic Tutorial 20: Presentation Mode||Max Basic Tutorial 20: Presentation Mode|