Command-click (Macintosh) or Control-click (Windows) in any white space to lock or
unlock the Patcher window (if it is editable).
Option-click (Macintosh) or Alt-click (Windows) on a window's close box to close
all windows except the Max Console.
Selecting a patch cord or objects and patch cords
Option-drag (Macintosh) or Alt-drag (Windows) a rectangle around a patch
cord or set of patch cords and objects to select all the objects and patch
cords in the area you drag over.
Toggling patch cords above or below objects in an unlocked Patcher
While a Patcher is unlocked, press U to toggle whether patch cords that cross
over objects are displayed above (in front of) or below (behind) objects. If patch
cords are above objects, this affects
Operate While Unlocked mode, as cords can now be selected.
Inserting or removing objects from a patch cord
Shift-drag (Macintosh) an object and hover its inlet on a patch cord.
The object will be inserted at that point in the patchcord.
Shift-drag a connected object to remove it and 'heal' the connection
Moving Max objects in the Patcher window
Click on any object in an unlocked Patcher window to select it, and hold down
the Shift key while dragging the object. The selected object will be constrained
to move in only horizontally or vertically. If the object being dragged is connected to another object, shift-dragging will snap the object when the connection between the two objects is vertical.
Click on any object in an unlocked Patcher window to select it. Use the arrow keys
to move a selected object will move in any direction by 1 pixel or the default value
if you have chosen Snap To Grid from the Options menu.
To temporarily disable alignment guides and Snap to Grid when moving objects,
click on any object(s) in an unlocked Patcher window to select and hold down
the Command key (Macintosh) or Control key (Windows) while dragging the object(s).
Click on any object in an unlocked Patcher window to select them, then
Option-click (Macintosh) or Alt-click (Windows) on the object and drag to
duplicate the object.
Immediately after duplicating an object by choosing Duplicate from the Edit menu, you can use the mouse to move the duplicated object in any
direction from the original. Subsequent Duplicate commands will distribute the new objects with the same spacing.
Using user interface objects in an unlocked Patcher window
Hold down the Command (Macintosh) or Control (Windows) key while clicking
on a user interface object (such as a number box, slider, or toggle). The
object will behave as though the Patcher window were locked (i.e. you can
toggle switches, set numbers, move faders, etc.).
Note: You can operate user interface objects in an unlocked Patcher window
if you enable the
Operate While Unlocked mode.
Presentation Mode shortcuts
Option-command-E (Macintosh) or Alt-control-E (Windows) will
toggle between Patching and Presentation Modes.
Viewing help files and reference pages
Option-click (Macintosh) or Alt-click (Windows) on
an object box in an unlocked Patcher window to view an object’s help file.
Object editing shortcuts
Hold down the Command (Macintosh) key or Control (Windows) key and
double-click on any coll or table object or subpatcher
in any unlocked patcher window to view its contents.
Position your cursor on the left edge of the object, and use the
Object action menu
when it appears to show the object Inspector.
You can select rows of the inspector with the up and down arrow keys, or type the first few letters of an attribute name to move to that row. Once a row has been selected, pressing the Return key will start editing the text of the attribute.
The Cut, Copy, and Paste keyboard shortcuts using the Command keys (Macintosh)
or the Control keys (Windows) work in the text fields of any object's Inspector window.
Finding all instances of a send, receive or value object
Double-click on a send, receive, or value object
to show a contextual menu that lists of all instances of these objects,
followed by the name of the patcher windows in which they are used. When you choose the desired instance from the menu, the patcher window will be opened (if necessary) and the object will be highlighted.