Package Max

accum

Store, add to, and multiply a number

Description

Stores a value (int or float), then adds or multiplies into it. If the argument is an integer, the multiplication is done in floating-point then converted to integer.

Arguments

initial[int or float]
optional

Sets the initial value stored in accum. An argument with a decimal point causes the value to be stored as a float.

Attributes

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

In left inlet: Outputs the value currently stored in accum.

int

In left inlet: Replaces the value stored in accum, and sends the new value out the outlet.

Arguments:
  • input [int]

  (inlet1)

In middle inlet: The number is added to the stored value, without triggering output.

Arguments:
  • input [int]

  (inlet2)

In right inlet: The stored value is multiplied by the input, without triggering output.

Arguments:
  • input [float]

float

In left and middle inlet: Converted to int , unless accum has a float argument.

In right inlet: Multiplication is done with floats, even if the value is stored as an int.

Arguments:
  • input [float]

  (inlet1)

In left inlet: The message ft1 , followed by a number, adds the number to the stored value without triggering output.

Arguments:
  • input [float]

set

In left inlet: The word set , followed by a number, sets the stored value to that number, without triggering output.

Arguments:
  • input [int]

Output

float

Floats are output only if there is an argument with a decimal point.

int

The value currently held by accum.

See Also

Name Description
counter Keep count based on bang messages
float Store a decimal number
int Store an integer value