Package MSP

adoutput~

Access audio driver output channel

Description

Use the adoutput~ object to record the current audio output or to feed it back into your patcher. The output of adoutput~ is delayed by one signal vector with respect to the actual output.

Discussion

By default adoutput~ outputs the audio driver's channel 1 out its left outlet and channel 2 out its right outlet. Optional arguments specify the channels you want. Remember, these are not the logical channels used by dac~ and adc~-- they are the audio driver object's "real" channels. A channel number of 0 turns off an output. Channel numbers higher than the number of real channels of the current audio driver also result in a zero output.

Arguments

audiodriver-output-channels[int]
optional

The arguments specify output channels of the current audiodriver. There is no limit to the number of channels you can specify. By default, adoutput~ creates two outlets and assigns the audio output from channels 1 and 2 of the current audiodriver to them. Note that these channel numbers are not the same as the logical channel numbers used by the dac~ and adc~ objects, but represent the "physical" outputs of the driver after any remapping has taken place. You configure the relationship between logical dac~ channels and the audiodriver's real channels with the I/O Mappings subwindow of the Audio Status window.

Attributes

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

set

The word set , followed by two numbers, assigns an audio driver output channel to a signal outlet of the adoutput~ object. The first number is the index of the outlet, where a value of 0 refers to the left outlet. The second number is the index of the audio driver output device channel where 1 refers to the first channel. If the second number is 0, the specified outlet is turned off and outputs a zero signal.

Arguments:
  • outlet-index [int]
  • audiodriver-output-channel-index [int]

Output

signal

Each outlet of adoutput~ outputs a signal from the assigned audiodriver channel, delayed by the number of samples of the current signal vector size.

See Also

Name Description
adstatus Report and control audio driver settings
dac~ Audio output and on/off