Package Max

atoi

Convert characters to integers

Arguments

None.

Attributes

utf8[int]: 0

The utf8 sets the output mode of atoi; when enabled, the numbers output, characters in the input are represented using UTF-8 encoding. When disabled, Unicode characters are represented using UTF-32. When utf8 is enabled, the size of the output list of character codes may be larger than the number of characters in the input. For characters with codes below 127 (ASCII) there is no difference between UTF-8 and UTF-32 encoding.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

In left inlet: a bang message can be used to trigger the output of the currently stored numerical list. A bang in the right two inlets is treated as a symbol.

int

In left inlet: The character code value of each of the digits of the number is stored internally and sent out the outlet as a list.

Arguments:
  • input [int]

float

In left inlet: The character code value of each of the digits of the number is stored internally and sent out the outlet as a list.

Arguments:
  • input [float]

list

Each int in the list is converted to a character code as described above, and a space character (ASCII value 32) is inserted between items in the list. The middle inlet is used to append to the currently stored list, and the right inlet will set the contents of the internally stored list, without causing output.

Arguments:
  • input [list]

anything

In left inlet: The character code value of each letter, digit, or other character in the symbol is stored internally and sent out the outlet as a list.

In middle inlet: The character code value of each letter, digit, or other character in the symbol is appended to the currently stored list. No output is triggered.

In right inlet: The character code value of each letter, digit, or other character in the symbol is stored internally, replacing the previously stored list, but not output.

Arguments:
  • input [list]

clear

In left inlet: The clear message is used to clear the contents of the internally-stored numerical list. The word clear in the right two inlets is treated as a symbol.

Output

list

The character code representation of the input is sent out as a list of integers.

See Also

Name Description
itoa Convert character codes to symbol
key Report keyboard presses
keyup Report key information on release
message Send any message
regexp Use regular expressions to process input
spell Convert input to UTF-8 (Unicode) codes
sprintf Format a message of words and numbers