Package Max

capture

Store values to view or edit

Description

Stores items in the order they are received for viewing, editing, and saving.

Arguments

maximum[int]
optional

The first argument sets a maximum number of items to store. If there is no argument, capture will store up to 512 items. Once the maximum has been exceeded, the earliest stored item is dropped as each new item is received.

display-format[symbol]
optional

If the second argument is a , all items will be displayed in ASCII form in the editing window. If the second argument is x , all numbers will be displayed in hexadecimal form in the editing window. If the second argument is m , numbers less than 128 are displayed in decimal, and numbers greater than 128 are in hexadecimal. If there is no argument, all items are displayed in decimal.

Attributes

listout[int]: 0

When enabled, the capture object will dump its contents as a list. Otherwise the object sends its contents one item at a time. Default = 0.

precision[int]: 4

Floating-point precision to use when printing floating-point numbers to the capture object's window. Default = 4.

size[atom_long]: 512

The maximum number of items which can be stored in the capture object's internal buffer. When resized, the object will attempt to retain the existing captured data. If the current capture position is already greater than the new size (if the buffer size is reduced), it will be reset to 0. Default = 512.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

int

Numbers or symbols are stored in the order in which they are received.

Arguments:
  • input [int]

float

Numbers or symbols are stored in the order in which they are received.

Arguments:
  • input [float]

list

All numbers and/or symbols in the list are stored in order from first to last.

Arguments:
  • input [list]

anything

All numbers and/or symbols are stored in order from first to last.

Arguments:
  • input [list]

clear

Erases the contents of a capture object.

count

Sends the number of items collected since the last count message out the right outlet of the capture object. Upon receipt of the count message, the object's internal count will be reset to 0 unless flag is set.

Arguments:
  • flag [int]

(mouse)

Double-clicking on the object in a locked patcher will open a window which displays all values stored internally.

dump

Outputs the contents of the capture object, one item at a time, out the left outlet.

open

Causes the window associated with the capture object to become visible. The window is also brought to the front. Double-clicking on the capture object in a locked patcher has the same effect.

wclose

Closes the window associated with the capture object.

write

The word write , followed by a symbol, saves the contents of the capture object into a text file, using the symbol as the filename.

Arguments:
  • filename [symbol]

Output

int

Out right outlet: The number of items received since last count message was received is sent out the right outlet in response to a count message.

int, float, symbol

Out left outlet: The captured contents are sent out the left outlet, one at a time, in response to the dump message.

Double-clicking on capture (when the patcher window is locked) opens an editing window in which the stored numbers can be viewed and edited. Editing the window does not actually alter the contents of capture, but is useful for cutting and pasting values into a table or a separate file. (Although capture can continue to store items while the editing window is open, the editing window is not updated. It must be closed and reopened to view the newly stored items.)

See Also

Name Description
itable Data table editor
text Format messages as a text file