delay~
Delay a signal
Description
Use the delay~ object to delay a signal by a certain amount of time. The delay time can be specified in samples (determined by the sampling rate), or using the Max time format syntax for tempo-relative values.
Discussion
The differences between delay~ and tapin~ / tapout~ are as follows: First, delay times with delay~ are specified in terms of samples rather than milliseconds, so they will change duration if the sampling rate changes. Second, the delay~ object can reliably delay a signal a number of samples that is less than a vector size. Finally, unlike tapin~ and tapout~, you cannot feed the output of delay~ back to its input. If you wish to use feedback with short delays, consider using the comb~ object. Note: While the delay~ object lets you specify time in any of Max's standard time formats, the attribute argument should be used when specifying time in any other time unit besides milliseconds or notevalues (e.g. ).
If notevalue, ticks, or bars.beats.units are specified for the delay interval, the object will not operate unless the transport is running.
Arguments
maximum-delay-memory[int]samples
optional
Set maximum delay time in samples. This determines the amount of memory allocated for the delay line.
initial-delay-time[list]time-value
optional
Set the initial delay time. The delay time can be either a number which specifies time in samples (e.g. delay~ 44100 200) or a notevalue (e.g. delay~ 2000 2n).
ramp-time[int]time-value
optional
Set the delay ramp time, in milliseconds. If the delay time is controlled using a float rather than a signal value, the delay time will be crossfaded.
Attributes
delay[Time Value]
Delay time
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
In right inlet: set delay time. The delay time cannot be less than 0 (no delay) nor can it be greater than the maximum delay time.
- delay-time
[int]
float
Set delay time (converted to int)
- delay-time
[float]
list
anything
clear
Zero the delay memory
maxsize
Set maximum delay time
- maximum-delay-memory
[int]
ramp
Set the time to ramp to a new delay time
- ramp-time
[float]
signal
In left inlet: Signal to be delayed.
In right inlet: Set delay time. Signal-based delay uses interpolation, which introduces a one-sample delay.
Output
signal
The output consists of the input delayed by the specified number of samples.
See Also
Name | Description |
---|---|
comb~ | Apply a comb filter effect |
tapin~ | Input to a delay line |
tapout~ | Output from a delay line |
mstosamps~ | Convert milliseconds to samples |
sampstoms~ | Convert time from samples to milliseconds |
pipe | Delay numbers, lists or symbols |
transport | Control a clock |